Tuesday, June 19, 2012

Final Stages

Final aspects of the game have come together and it all looks great. The flash HUD that I worked on this week has been completely finalized and works to perfection. The timer was surprisingly pretty easy to integrate and interact with UDK from flash. The fuel gauge for the weapon ammo information was a tedious task, but causing it to scale required some research through old files from previous work.
The most troubling thing to work with was the score aspect of the HUD. Calculations and increments were working fine on the player's HUD, but I was having trouble carrying that score over to the other flash file that opens up after the time expires. I finally resolved the issue by incorporating the final flash file and the HUD into the same file which made carrying over the variable data much easier.
We could have added some more elements such as more bugs, but it came to a time where we just had to stop. Another issue that I regret not researching more and resolving was increasing the amount of points each bug rewards the player with. In the current version, all bugs just reward the player with one point.
All in all, the game turned out pretty well and I'm extremely happy with the final build of the game. Xtreme Xtermination is one for the books now!

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