We're trying to tear ourselves away from just modding UDK to giving our level our own look and feel instead of what UDK provides. That involved some of our own menus, scripts, game-types, audio, and camera set ups is what will help us achieve that.
Creating a menu for the level proved harder that I thought, as far as creativity goes. I didn't want just the title of the game and some plain buttons, but also a graphic or more interactivity for the user. In the end I sort of settled for just that, the title of the game and some buttons. It had been a while since I worked with flash and scaleform menus so it was a good refreshment for me in that area. The incorporation and implementing the UDK and flash "handshake" was relatively simple to set up.
The game type and camera scripts that needed to be set up were simple to use, but hard to turn into my own. For the camera scripts, I had trouble trying to set it up to my own third-person view. The rotation of the camera wasn't being handled correctly and I eventually found out that I was using the wrong variables to tweak its location. The audio scripts are the only ones left to customize for me.
As a designer/programmer modeling isn't something I'm great at, but that's what is expected of me this week. We have to start creating some of the enemy models for our level and I've been tasked with the stage one level enemies: ants and cockroaches. This is going to be fun...
No comments:
Post a Comment