Saturday, June 9, 2012

Finalized Production...One More to Go!

This week I finalized production on my level that I've been working on. Had to add some last finishing touches to really make the level playable and interactive. I incorporated some AI scripts for the enemies in the level. So now they don't just stand there. If you happen to get near them, then you will get hurt and getting surrounded by three or four enemies is not a good idea.
Also added in my own weapon. I created a model of a pistol in 3DS Max and imported it into UDK. After adjusting some scripts files, I have my own weapon in the level now as well. Along with my own weapon, I've also imported a custom vehicle into the level as well. I had some issues with the wheels for the vehicle for a bit but that was easily solved by changing the rotation axis.
After all of that, the game was ready to be packaged and set up as an executable. It has officially been finalized and everything is complete. I can always go back and add/delete things, but for now, this level is complete.

As for Xtreme Xtermination, production is now being 100% focused on all team members. We've divided up the work to get the Alpha build ready for Tuesday June 12. I have lots of work to do for the main menus, restart screen and the HUD. Flash here I come.....

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